Junker

Junkers, also known as “junkmen,” are the techno-wizards of the Wasted West, picking clean the skeleton of the society which collapsed during the Last War. They can rebuild old technology and, with the help of the spirit world, build new devices of incredible power. They depend on the spirits for both inspiration and raw energy, but while manitous inspire and power their arcane gadgets, junkers still need the remnants of prewar technology to construct their infernal devices. Unfortunately, these things just aren’t manufactured anymore, so when a junker spots a piece of hardware which looks like it might prove useful, he quickly adds it to his collection. Most of these techno-mages wander the wastes weighed down by heavy packs full of assorted junk.

Junkers tend to keep to themselves. Some by choice, but most because many survivors of the Last War don’t want anything to do with them. The devastation wrought by ghost-rock bombs has made anyone who still willingly uses the stuff suspect. Many people use ghost rock for fuel, but to knowingly consort with the spirits inside and walk the path of Hellstromme seems dangerous and foolhardy to the average survivor.

The junker’s typically bizarre appearance only adds to many folks’ distrust. Most junkers wear techno-talismans made from discarded bits of machine innards and often have arcane schematics recorded on their clothing or tattooed into their skin. Slap on top of that the fact that some of them have been mutated by faulty devices, and this suspicion is understandable. Of course, misgivings often vanish when a junker shows up with some incredible device people just can’t live without— like a spirit-battery-powered beer cooler.

Junker

Deadlands Campaign JamesMarshall